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Equipment rentalMobile-firstUX/UIConcept

Simplifying the equipment selection and rental path

A UX/UI concept that simplifies the construction-equipment rental path. Designed mobile-first, with an extension to desktop. The goal was to shorten the route from need to reservation: from finding equipment, through conditions and location, to placing a reservation.

My role
UX/UI Designer
Industry
Equipment rental / construction
Platform
Mobile-first · desktop
Status
UX/UI concept, not implemented
Snapshot
Product
A concept for a construction-equipment rental product.
Users
Individual and business customers looking for equipment for a specific task.
Scope
UX/UI audit, information architecture, flow, wireframes and UI direction.
Project input
Audit, client workshops, Clarity and user feedback.
Product context

A concept that orders equipment selection and rental

Rentools is a concept for a construction and technical equipment rental product, designed mobile-first, with an extension to desktop. The goal was to simplify the path from finding equipment, through checking conditions and location, to moving on to reservation.

I based the project on a UX/UI audit, client workshops, analysis of recordings and stats from Clarity, and user feedback collected by the client.

The concept was not rolled out to production. Its goal was to work out a UX/UI direction and order the key user path.

Product card → choosing a rental point → reservation
  1. Equipment card
  2. Location / rental point
  3. Reservation
Problem & challenge

Plenty of information, little decision confidence

The audit showed that the problem was not only the number of products, but the way the user was guided through the decision. The user had to understand not just which equipment they were choosing, but also who they were renting it from, where the branch was located, what the pickup conditions were and what actually happens after sending an enquiry.

  • Who rents it out?

    No clear information about the rental point.

  • Where to pick it up?

    Branches and location did not support a quick choice.

  • What next?

    Reservation and contact needed a better-closed path.

Core challenge: How to guide the user from choosing equipment to sending a reservation enquiry, showing along the way only the information that genuinely helps them decide: conditions, the rental point, location and dates.

From audit to decisions

From audit to design decisions

A UX/UI audit, client workshops and Clarity analysis surfaced the key friction points that had the biggest impact on the design decisions.

01

Who rents the equipment out?

Audit problemDesign decisionSolution in the UI

The user could not clearly tell which rental point offered the equipment or who to contact.

The rental point as a permanent part of the product card, with a quick path to its profile and contact.

A rental-point module on the product card: name, logo, branches and a link to details.

02

Where can I pick it up?

Audit problemDesign decisionSolution in the UI

Branches and locations were scattered, and the map did not help pick the nearest option quickly.

Bring the branch list, the map and availability info together in one place to make comparison and choice easier.

A branch list with availability, address, contact and map integration.

03

How to close the reservation?

Audit problemDesign decisionSolution in the UI

Contact and reservation did not close the path. The user did not know what happens next.

A short, predictable process: dates → details → summary → confirmation.

A simple, 4-step reservation flow with clear stages and confirmation messaging.

Decision path

The user decision path

Instead of an elaborate process diagram, I show the five decisions a user makes on the way to a reservation.

  1. NeedFrom a task or type of work to the right category.
  2. EquipmentChoosing a specific item based on the key information.
  3. ConditionsDates, price and the basic rental parameters.
  4. LocationWhere to pick equipment up and whether it is available nearby.
  5. ReservationA short confirmation and the move to renting.

A thin line of decisions instead of a heavy flow diagram.

Three pillars

Three pillars of simplification

I based the path on three decisions that order the entry to the offer, the equipment card and the reservation process itself.

Instead of an elaborate catalogue with many filters, the app guides the user along the shortest sensible route from need to reservation.

A fast entry to the offer

The user can start from categories, search or location, depending on whether they know what they are looking for.

The equipment card as a decision aid

The most important information is visible at once: name and rental shop, price, availability, location, key parameters and contact.

A short reservation path

The rental process is limited to the key decisions: choosing the equipment, dates, location, contact details and confirmation.

Product card change

Restructuring the product card

The biggest change concerns the equipment card. It decides whether the user understands the offer and moves on.

Before
Before
After
After
What changed
  • The rental shop's name and profile visible at once.
  • Information ordered by decision priority.
  • A clear date choice and an unambiguous contact.
  • Technical parameters available, but not blocking.

Not a redesign of the whole product, only a restructuring of the equipment card.

Key decisions

Key design decisions

Every decision came from real user problems and was translated into concrete solutions in the interface.

01

The rental shop as part of the decision

Decision

The rental shop was treated as a permanent element of the product card, not a side note hidden lower in the process.

Why

In a marketplace model the user needs to know which company they are renting from and who is responsible for pickup and contact.

Effect

The name, logo, branches and a link to the rental shop's profile help make a decision without hunting for context.

02

The map as availability support

Decision

The map and the list of branches were connected with availability, so the user can quickly judge where they can realistically pick equipment up.

Why

When renting equipment, location is part of the decision. A map alone, without the context of the branch, contact and availability, does not solve the problem.

Effect

The user compares branches, sees availability and can move on without leaving the path.

03

The product card as the decision hub

Decision

The key decision information was moved higher up on the product card: price, terms, deposit, minimum rental period, rental shop and CTA.

Why

The user should not have to scroll for long to understand whether the equipment fits their need and what they can do next.

Effect

The product card leads from recognising the equipment to a decision about contact or reservation.

04

A short reservation path

Decision

The reservation process was split into a few simple steps: choosing the terms, contact details, a summary and confirmation.

Why

The user needs to know what happens after sending an enquiry and whether the reservation was actually passed on to the rental shop.

Effect

The process ends with a clear message that closes the path and reduces the user's uncertainty.

Desktop extension

Desktop as an extension

The mobile direction carries over to desktop without changing the logic. More space, the same decision path.

On desktop the equipment list, the product card and the map can coexist in one view, but the information hierarchy and the order of decisions stay the same as on mobile.

Desktop view (complementary)
Desktop extends the mobile concept, it does not replace it.
Outcome & prototype

Outcome: the path from choosing equipment to reservation

The outcome of the concept is an ordered, mobile-first path that leads the user from the product card, through choosing the rental shop and branch, to sending a reservation enquiry.

  1. Product card
  2. Rental shop / branch
  3. Reservation details
  4. Confirmation
A walk through the prototype: from the product card to reservation confirmation.
Next steps

Limitations & next steps

  • Validating the decision path with users.
  • Refining the filtering and search logic.
  • Testing the reservation form.
  • Checking which technical parameters actually help the decision.

The project ended at the UX/UI concept stage and was not implemented. The next steps would run from validating the path with users to refining the details of the process and preparing the desktop views.